Krosan Avenger
Odyssey — common
Creature — Human Druid
Krosan Avenger rulings:
There are no rulings for Krosan Avenger.
Odyssey — common
Creature — Human Druid
Krosan Avenger rulings:
There are no rulings for Krosan Avenger.
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Buy now! ▶Land
: Add . Barbarian Ring deals 1 damage to you.
Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Land
: Add . Cabal Pit deals 1 damage to you.
Threshold — , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Creature — Human Minion (1/1)
, : Target creature gets -1/-1 until end of turn.
Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Land
: Add . Centaur Garden deals 1 damage to you.
Threshold — , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Land
: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Creature — Beast (2/2)
, : Chainflinger deals 1 damage to any target.
Threshold — , : Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Creature — Human Cleric (1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
Creature — Rat (1/1)
: Infected Vermin deals 1 damage to each creature and each player.
Threshold — : Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
Creature — Human Druid (1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
Land
: Add .
Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Creature — Human Nomad (1/2)
, : Tap target creature.
Threshold — , : Tap two target creatures. Activate only if seven or more cards are in your graveyard.
Land
: Add . Nomad Stadium deals 1 damage to you.
Threshold — , , Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
Creature — Centaur (3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Creature — Human Minion (1/1)
Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Creature — Human Rat Minion (2/3)
, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Creature — Frog Beast (2/2)
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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