Moment's Peace
Odyssey — common
Instant
Sets Moment's Peace has been printed in:
Odyssey — common
Instant
Sets Moment's Peace has been printed in:
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Howling Gale deals 1 damage to each creature with flying and each player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Instant
Create a 4/4 green Beast creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
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