New Frontiers
Odyssey — rare
Sorcery
Sets New Frontiers has been printed in:
Odyssey — rare
Sorcery
Sets New Frontiers has been printed in:
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Create a 1/1 green Squirrel creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Sorcery
Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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