Nomad Decoy
Odyssey — uncommon
Creature — Human Nomad
Nomad Decoy rulings:
There are no rulings for Nomad Decoy.
Odyssey — uncommon
Creature — Human Nomad
Nomad Decoy rulings:
There are no rulings for Nomad Decoy.
TCGPlayer low price:
Buy now! ▶Creature — Human Druid (1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
Land
: Add . Cabal Pit deals 1 damage to you.
Threshold — , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Creature — Human Minion (1/1)
, : Target creature gets -1/-1 until end of turn.
Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Land
: Add . Centaur Garden deals 1 damage to you.
Threshold — , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Land
: Add . Barbarian Ring deals 1 damage to you.
Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Land
: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Creature — Beast (2/2)
, : Chainflinger deals 1 damage to any target.
Threshold — , : Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Creature — Human Cleric (1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
Creature — Rat (1/1)
: Infected Vermin deals 1 damage to each creature and each player.
Threshold — : Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
Land
: Add .
Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Creature — Human Druid (3/1)
Trample
Threshold — : Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
Land
: Add . Nomad Stadium deals 1 damage to you.
Threshold — , , Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
Creature — Human Minion (1/1)
Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Creature — Centaur (3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Creature — Centaur (3/3)
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
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