Patrol Hound
Odyssey — common
Creature — Dog
Sets Patrol Hound has been printed in:
Odyssey — common
Creature — Dog
Sets Patrol Hound has been printed in:
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Buy now! ▶Creature — Human Nomad (2/3)
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Creature — Human Nomad Mystic (2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Creature — Bird Soldier (1/1)
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Creature — Human Nomad (1/1)
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Human Cleric (1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature — Human Wizard (1/1)
Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.
Creature — Bird Soldier (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Creature — Dwarf Berserker (4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Creature — Human Nomad (1/4)
: Luminous Guardian gets +0/+1 until end of turn.
: Luminous Guardian can block an additional creature this turn.
Creature — Minotaur Scout (3/3)
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
Creature — Atog (1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
Creature — Human Minion (1/1)
Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Antelope (1/4)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Creature — Human Cleric (1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
Creature — Dog (2/2)
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Creature — Human Cleric (2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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