Patron Wizard
Odyssey — rare
Creature — Human Wizard
Patron Wizard rulings:
2004-10-04: Since the cost does not include the symbol, it can tap itself even on the turn it enters the battlefield.
Odyssey — rare
Creature — Human Wizard
Patron Wizard rulings:
2004-10-04: Since the cost does not include the symbol, it can tap itself even on the turn it enters the battlefield.
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Counter target spell unless its controller pays for each Wizard on the battlefield.
Instant // Land
Counter target spell unless its controller pays .
Jwari Ruins
Jwari Ruins enters the battlefield tapped.
: Add .
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Counter target spell unless its controller pays .
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant // Sorcery
Counter target spell unless its controller pays .
Rubble
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Tribal Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Artifact Creature — Wizard (1/3)
Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .
Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
Creature — Human Wizard (1/1)
, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
Instant
Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.
Instant
Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Human Wizard // Legendary Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
Jaraku the Interloper
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays .
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .
Instant
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .
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