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Persuasion (Odyssey)

Persuasion

Odyssey — rare

Enchantment — Aura

Sets Persuasion has been printed in:

Persuasion (Odyssey)

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4.15/10

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Cards like Persuasion in Odyssey:

Chamber of Manipulation

Chamber of Manipulation

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

5.9 /10
$0.99
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.5 /10
$0.32
Immobilizing Ink

Immobilizing Ink

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ", Discard a card: Untap this creature."

2.1 /10
$0.10
Traveling Plague

Traveling Plague

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

2.1 /10
$0.34
Aboshans Desire

Aboshan's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

5 /10
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Patriarchs Desire

Patriarch's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

0.3 /10
$0.06
Psionic Gift

Psionic Gift

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."

4.4 /10
$0.17
Burning Sands

Burning Sands

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

5.1 /10
$1.51
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land
Enchanted land has ": Target player loses 3 life."

2.8 /10
$0.17
Verdant Succession

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

4.3 /10
$2.14
Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.8 /10
$1.79
Screams of the Damned

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

0.9 /10
$0.22
Cephalid Shrine

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

0.6 /10
$0.26
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$0.57
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.13
Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.

5.6 /10
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Pedantic Learning

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

3.8 /10
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Sphere of Duty

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

1.8 /10
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Sphere of Grace

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

1.3 /10
$0.18
Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

2 /10
$0.22

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