Persuasion
Odyssey — rare
Enchantment — Aura
Sets Persuasion has been printed in:
Odyssey — rare
Enchantment — Aura
Sets Persuasion has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ", Discard a card: Untap this creature."
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
Enchantment — Aura
Enchant land
Enchanted land has ": Target player loses 3 life."
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment
, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
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