Primal Frenzy
Odyssey — common
Enchantment — Aura
Sets Primal Frenzy has been printed in:
Odyssey — common
Enchantment — Aura
Sets Primal Frenzy has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant land
Enchanted land has ": Create a 1/1 green Squirrel creature token."
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Enchantment
, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Enchantment
: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Enchantment
: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Creature — Human Druid (1/1)
, , Sacrifice Druid Lyrist: Destroy target enchantment.
Creature — Mongoose (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Creature — Human Druid (1/1)
, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Creature — Elemental (0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
Enchantment — Aura
Enchant land
Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
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