Psychatog
Odyssey — uncommon
Creature — Atog
Sets Psychatog has been printed in:
Odyssey — uncommon
Creature — Atog
Sets Psychatog has been printed in:
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Buy now! ▶Creature — Atog (1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Creature — Horror (1/1)
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Creature — Human Minion (1/1)
Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Creature — Atog (1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
Creature — Centaur Archer (2/3)
Reach (This creature can block creatures with flying.)
, Discard a card: Krosan Archer gets +0/+2 until end of turn.
Creature — Dwarf (1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
Creature — Atog (1/2)
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Creature — Atog (1/2)
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Creature — Human Minion (1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature — Shade (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Whispering Shade gets +1/+1 until end of turn.
Creature — Human Nomad (1/4)
: Luminous Guardian gets +0/+1 until end of turn.
: Luminous Guardian can block an additional creature this turn.
Creature — Insect Druid (2/2)
, : Target creature gets +2/+2 until end of turn.
Creature — Insect Druid (1/1)
, : Target creature gets +X/+X until end of turn, where X is that creature's power.
Creature — Human Wizard (1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Human Rat Minion (2/3)
, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Creature — Imp (2/2)
, Discard a card: Fledgling Imp gains flying until end of turn.
Creature — Human Nomad (2/3)
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Creature — Zombie Assassin (3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
Creature — Dog (2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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