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Shower of Coals (Odyssey)

Shower of Coals

Odyssey — uncommon

Sorcery

Sets Shower of Coals has been printed in:

Shower of Coals (Odyssey)

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Cards like Shower of Coals in Odyssey:

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Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

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Kirtars Wrath

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Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

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Thermal Blast

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Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

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Scorching Missile

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Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Acceptable Losses

Acceptable Losses

Sorcery

As an additional cost to cast this spell, discard a card at random.
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Liquid Fire

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As an additional cost to cast this spell, choose a number between 0 and 5.
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Earth Rift

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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
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Volcanic Spray

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Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.2 /10
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Decimate

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Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

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Volley of Boulders

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Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Firebolt

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Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Morbid Hunger

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Morbid Hunger deals 3 damage to any target. You gain 3 life.
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Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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Balancing Act

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Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

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Draw three cards.

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All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Return target permanent to its owner's hand.
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