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Simplify (Odyssey)

Simplify

Odyssey — common

Sorcery

Simplify rulings:

There are no rulings for Simplify.

Simplify (Odyssey)

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Catch  Release

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Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

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Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Tragic Arrogance

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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

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Wave of Vitriol

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Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

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Abyssal Gatekeeper

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When Abyssal Gatekeeper dies, each player sacrifices a creature.

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When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

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Abzan Advantage

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When Akki Blizzard-Herder dies, each player sacrifices a land.

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Each player sacrifices all permanents they control that are one or more colors.

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Each player sacrifices two creatures.

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Benalish Sleeper

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When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

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Bringer of the Last Gift

Bringer of the Last Gift

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When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

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By Invitation Only

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Cataclysm

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Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

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Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct (4/5)

Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

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Each player sacrifices a permanent.

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Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
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When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

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