Simplify
Odyssey — common
Sorcery
Simplify rulings:
There are no rulings for Simplify.
Odyssey — common
Sorcery
Simplify rulings:
There are no rulings for Simplify.
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Buy now! ▶Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Release
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature — Horror (6/6)
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature — Goblin Shaman (1/1)
When Akki Blizzard-Herder dies, each player sacrifices a land.
Tribal Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Legendary Creature — Vampire Shaman (4/3)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Creature — Phyrexian Human Soldier (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
Creature — Vampire Demon (6/6)
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Artifact Creature — Construct (4/5)
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature — Devil (4/2)
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Creature — Human Cleric (3/1)
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
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