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Sphere of Duty (Odyssey)

Sphere of Duty

Odyssey — uncommon

Enchantment

Sets Sphere of Duty has been printed in:

Sphere of Duty (Odyssey)

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Rating:

1.81/10

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Cards like Sphere of Duty in Odyssey:

Sphere of Grace

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

1.3 /10
$0.18
Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

1.9 /10
$0.22
Sphere of Reason

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

0.8 /10
$0.18
Sphere of Truth

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

0.9 /10
$0.15
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
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Animal Boneyard

Animal Boneyard

Enchantment — Aura

Enchant land
Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

3.9 /10
$0.32
Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1 /10
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Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

5 /10
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Karmic Justice

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

8.9 /10
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Tattoo Ward

Tattoo Ward

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

1.4 /10
$0.18
Aegis of Honor

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

3.2 /10
$1.57
Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.8 /10
$1.63
Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.

5.6 /10
$1.84
Decaying Soil

Decaying Soil

Enchantment

At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."

2.7 /10
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Dwarven Shrine

Dwarven Shrine

Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

0.5 /10
$0.30
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

4.2 /10
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Magma Vein

Magma Vein

Enchantment

, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

0.8 /10
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Malevolent Awakening

Malevolent Awakening

Enchantment

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

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Pilgrim of Justice

Pilgrim of Justice

Creature — Human Cleric (1/3)

Protection from red
, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

0.4 /10
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Pilgrim of Virtue

Pilgrim of Virtue

Creature — Human Cleric (1/3)

Protection from black
, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

0.3 /10
$0.07

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