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Sylvan Might (Odyssey)

Sylvan Might

Odyssey — Uncommon

Instant

Sylvan Might is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Sylvan Might (Odyssey)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.04 $0.19 $1.17
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Rating:

2.2/10

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Cards like Sylvan Might in Standard format:

Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Brute Strength

Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Invigorated Rampage

Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
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Highspire Infusion

Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Larger Than Life

Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

0.9 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

0.1 /10
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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Plummet

Plummet

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Destroy target creature with flying.

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Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

5.4 /10
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Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

0.9 /10
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Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

8.4 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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