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Sylvan Might (Odyssey)

Sylvan Might

Odyssey — Uncommon

Instant

Sylvan Might is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Sylvan Might (Odyssey)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.09 $0.19 $0.95
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Rating:

7.06/10

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Cards like Sylvan Might in Standard format:

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Target creature gets +4/+4 until end of turn.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Larger Than Life

Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Plummet

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Destroy target creature with flying.

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Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Target creature gets +1/+1 until end of turn for each creature you control.

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Target creature gets +2/+1 and gains trample until end of turn.

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Confront the Unknown

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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