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Tattoo Ward (Odyssey)

Tattoo Ward

Odyssey — Uncommon

Enchantment Aura

Tattoo Ward is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Tattoo Ward (Odyssey)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.01 $0.20 $1.18
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Rating:

3.67/10

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Cards like Tattoo Ward in Standard format:

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

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Iona s Blessing

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

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Hope Against Hope

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Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

5.2 /10
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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

2.8 /10
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Saving Grace

Saving Grace

Enchantment Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

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Conviction

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Enchantment Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

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Bound by Moonsilver

Bound by Moonsilver

Enchantment Aura

Enchant creature

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Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

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Compulsory Rest

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Enchantment Aura

Enchant creature

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Enchanted creature has ", Sacrifice this creature: You gain 2 life."

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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Choking Restraints

Choking Restraints

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

, Sacrifice Choking Restraints: Exile enchanted creature.

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Angelic Gift

Angelic Gift

Enchantment Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

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Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

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Pious Interdiction

Pious Interdiction

Enchantment Aura

Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.

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Revoke Privileges

Revoke Privileges

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

1.5 /10
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Desert s Hold

Desert's Hold

Enchantment Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

10 /10
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Gryff s Boon

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Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

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Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

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Enchantment Aura Cartouche

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When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

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Cartouche of Strength

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Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

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Isolation Zone

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Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

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