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Testament of Faith (Odyssey)

Testament of Faith

Odyssey — Uncommon

Enchantment

Testament of Faith is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Testament of Faith (Odyssey)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

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Rating:

5.36/10

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Cards like Testament of Faith in Standard format:

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Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Gryff s Boon

Gryff's Boon

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

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Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

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Sigarda s Aid

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Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Nahiri s Machinations

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Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: Nahiri's Machinations deals 1 damage to target blocking creature.

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Lunarch Mantle

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a 1/1 white Kor Ally creature token onto the battlefield.

Creatures you control get +1/+1 until end of turn.

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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Bound by Moonsilver

Bound by Moonsilver

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

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Strange Augmentation

Strange Augmentation

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

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Oath of Gideon

Oath of Gideon

Legendary Enchantment

When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

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Crop Sigil

Crop Sigil

Enchantment

At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Knightly Valor

Knightly Valor

Enchantment Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)

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Murder Investigation

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Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

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Skin Invasion

Skin Invasion

Enchantment Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

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Faith Unbroken

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Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

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