Tremble
Odyssey — common
Sorcery
Tremble rulings:
There are no rulings for Tremble.
Odyssey — common
Sorcery
Tremble rulings:
There are no rulings for Tremble.
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Buy now! ▶Creature — Goblin Shaman (1/1)
When Akki Blizzard-Herder dies, each player sacrifices a land.
Creature — Minotaur Shaman (2/3)
When Hurloon Shaman dies, each player sacrifices a land.
Creature — Beast (3/3)
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Legendary Creature — Human Minion (2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Artifact Creature — Construct (4/5)
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Release
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Creature — Elemental (4/5)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.
Sorcery
Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Creature — Human Soldier (3/3)
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
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