Advanced card search Random card
Tremble (Odyssey)

Tremble

Odyssey — common

Sorcery

Tremble rulings:

There are no rulings for Tremble.

Tremble (Odyssey)

TCGPlayer low price:

$0.20

Buy now! ▶

Loading price data
Loading

Rating:

5.02/10

Rate This:

Still confused?
Here are cards with similar text to Tremble:

Akki BlizzardHerder

Akki Blizzard-Herder

Creature — Goblin Shaman (1/1)

When Akki Blizzard-Herder dies, each player sacrifices a land.

4.9 /10
$0.21
Hurloon Shaman

Hurloon Shaman

Creature — Minotaur Shaman (2/3)

When Hurloon Shaman dies, each player sacrifices a land.

2.7 /10
$0.26
Razing Snidd

Razing Snidd

Creature — Beast (3/3)

When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.

0.2 /10
$0.13
Thoughts of Ruin

Thoughts of Ruin

Sorcery

Each player sacrifices a land for each card in your hand.

5.3 /10
$0.90
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

10 /10
--
Braids Cabal Minion

Braids, Cabal Minion

Legendary Creature — Human Minion (2/2)

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

10 /10
$1.05
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.6 /10
$8.25
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct (4/5)

Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

8.6 /10
--
Catch  Release

Catch // Release

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Release

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)

3 /10
$0.15
Death Cloud

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

7.4 /10
$4.79
Desolation

Desolation

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

6.4 /10
$1.08
Destructive Flow

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

4.6 /10
$0.94
Destructive Force

Destructive Force

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

5.1 /10
$0.41
Destructive Urge

Destructive Urge

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

4.6 /10
$0.56
Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

3.2 /10
$0.81
Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

6.1 /10
$0.25
Ember Swallower

Ember Swallower

Creature — Elemental (4/5)

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.

3.3 /10
$0.14
Epicenter

Epicenter

Sorcery

Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

5.5 /10
$2.07
Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
$0.41
Keldon Firebombers

Keldon Firebombers

Creature — Human Soldier (3/3)

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.

5.7 /10
$1.52

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.