Words of Wisdom
Odyssey — common
Instant
Words of Wisdom rulings:
There are no rulings for Words of Wisdom.
Odyssey — common
Instant
Words of Wisdom rulings:
There are no rulings for Words of Wisdom.
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Buy now! ▶Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Artifact Creature — Phyrexian Construct (3/1)
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Legendary Planeswalker — Kaya
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
?3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Creature — Azra Warrior (3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Artifact Creature — Fox (3/2)
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
Enchantment — Aura
Enchant creature
As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Legendary Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
?3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
?8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Creature — Eldrazi (5/7)
Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Enchantment — Aura
Enchant creature
When enchanted creature dies, you draw two cards.
Creature — Zombie Wizard (2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Artifact
: Add .
, , Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
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