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Akroma s Blessing (Onslaught)

Akroma's Blessing

Onslaught — Uncommon

Instant

Akroma's Blessing is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Akroma s Blessing (Onslaught)
Price: PaperMTGO

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Rating:

5.55/10

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Cards like Akroma's Blessing in Standard format:

Rallying Roar

Rallying Roar

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Creatures you control get +1/+1 until end of turn. Untap them.

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Inspired Charge

Inspired Charge

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Creatures you control get +2/+1 until end of turn.

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Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

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In Oketra s Name

In Oketra's Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

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--
Djeru s Renunciation

Djeru's Renunciation

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Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

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Acrobatic Maneuver

Acrobatic Maneuver

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Renewed Faith

Renewed Faith

Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.

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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Decommission

Decommission

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Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Forsake the Worldly

Forsake the Worldly

Instant

Exile target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

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Ritual of Rejuvenation

Ritual of Rejuvenation

Instant

You gain 4 life.

Draw a card.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

6.9 /10
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Act of Heroism

Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Pressure Point

Pressure Point

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Tap target creature.

Draw a card.

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Settle the Wreckage

Settle the Wreckage

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Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

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Sanguine Sacrament

Sanguine Sacrament

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You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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