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Centaur Glade (Onslaught)

Centaur Glade

Onslaught — uncommon

Enchantment

Sets Centaur Glade has been printed in:

Centaur Glade (Onslaught)

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3.55/10

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Cards like Centaur Glade in Onslaught:

Words of Wilding

Words of Wilding

Enchantment

: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

6.2 /10
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Dragon Roost

Dragon Roost

Enchantment

: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

3.2 /10
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Voice of the Woods

Voice of the Woods

Creature — Elf (2/2)

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

6.2 /10
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Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.9 /10
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Circle of Solace

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

0.9 /10
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Crown of Vigor

Crown of Vigor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

1.8 /10
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Death Match

Death Match

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.

3.3 /10
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Grand Melee

Grand Melee

Enchantment

All creatures attack each combat if able.
All creatures block each combat if able.

6 /10
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Gratuitous Violence

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

9.3 /10
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Improvised Armor

Improvised Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)

2.8 /10
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Invigorating Boon

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

1.8 /10
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Mana Echoes

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.

8.9 /10
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Mythic Proportions

Mythic Proportions

Enchantment — Aura

Enchant creature
Enchanted creature gets +8/+8 and has trample.

3.5 /10
$0.40
Overwhelming Instinct

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

6.1 /10
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Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

7 /10
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Risky Move

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

6.5 /10
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Sigil of the New Dawn

Sigil of the New Dawn

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

5.6 /10
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Steely Resolve

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

7.3 /10
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Symbiotic Beast

Symbiotic Beast

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When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.

4.2 /10
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Symbiotic Elf

Symbiotic Elf

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When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.

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