Advanced card search Random card
Circle of Solace (Onslaught)

Circle of Solace

Onslaught — Rare

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Circle of Solace (Onslaught)
Price: PaperMTGO

TCGPlayer avg. price:

$0.39

$0.14 $0.39 $1.95
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

5.88/10

Rate This:

Cards similar to Circle of Solace:

Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

8.5 /10
$0.81
Prismatic Circle

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.5 /10
$0.15
Rhystic Circle

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

4.7 /10
$0.16
Harsh Judgment

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

6.9 /10
$0.38
Security Blockade

Security Blockade

Enchantment Aura

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

5.4 /10
$0.19
Martyr s Cause

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

7.4 /10
$0.25
Heart of Light

Heart of Light

Enchantment Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

5.7 /10
$0.15
Penance

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

4.6 /10
$0.20
Circle of Protection  Shadow

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

5.4 /10
$0.10
Mangara s Equity

Mangara's Equity

Enchantment

As Mangara's Equity enters the battlefield, choose black or red.

At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay .

Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

5.5 /10
$0.19
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).

Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.7 /10
$0.18
Pariah

Pariah

Enchantment Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

8.5 /10
$2.42
Jihad

Jihad

Enchantment

As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

7.9 /10
~$36
Chromatic Armor

Chromatic Armor

Enchantment Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

5.7 /10
$0.43
Protective Sphere

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

5.7 /10
$0.17
Pentarch Ward

Pentarch Ward

Enchantment Aura

Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

7.5 /10
$0.18
Floating Shield

Floating Shield

Enchantment Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

5.2 /10
$0.17
Cover of Winter

Cover of Winter

Snow Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow permanent.)

If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.

: Put an age counter on Cover of Winter.

6.1 /10
$0.37
Marshal s Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

5 /10
$0.31
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

Khans At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

Dragons At the beginning of combat on each opponent's turn, tap target creature that player controls.

6.4 /10
$0.34

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.