Circle of Solace
Onslaught — rare
Enchantment
Sets Circle of Solace has been printed in:
Onslaught — rare
Enchantment
Sets Circle of Solace has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Creature — Human Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Cleric (3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
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