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Commando Raid (Onslaught)

Commando Raid

Onslaught — uncommon

Instant

Sets Commando Raid has been printed in:

Commando Raid (Onslaught)

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Rating:

1.47/10

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Cards like Commando Raid in Onslaught:

Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.8 /10
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Chain of Plasma

Chain of Plasma

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Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

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Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 /10
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Break Open

Break Open

Instant

Turn target face-down creature an opponent controls face up.

0.5 /10
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Death Pulse

Death Pulse

Instant

Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

1.8 /10
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Mages Guile

Mage's Guile

Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

5.5 /10
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Primal Boost

Primal Boost

Instant

Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

2.2 /10
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Shades Breath

Shade's Breath

Instant

Until end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn."

0.7 /10
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Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

9.3 /10
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Feeding Frenzy

Feeding Frenzy

Instant

Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.

2.8 /10
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Inspirit

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

0.9 /10
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False Cure

False Cure

Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

4.3 /10
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Psychic Trance

Psychic Trance

Instant

Until end of turn, Wizards you control gain ": Counter target spell."

2.1 /10
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Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

5.8 /10
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Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
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Chain of Silence

Chain of Silence

Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

1 /10
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Defensive Maneuvers

Defensive Maneuvers

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

1.1 /10
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Standardize

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

5.3 /10
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Tribal Unity

Tribal Unity

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Creatures of the creature type of your choice get +X/+X until end of turn.

5.5 /10
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Pinpoint Avalanche

Pinpoint Avalanche

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Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

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