Commando Raid
Onslaught — uncommon
Instant
Sets Commando Raid has been printed in:
Onslaught — uncommon
Instant
Sets Commando Raid has been printed in:
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Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.
Instant
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Instant
Until end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn."
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Instant
Until end of turn, Wizards you control gain ": Counter target spell."
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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