Cryptic Gateway
Onslaught — rare
Artifact
Sets Cryptic Gateway has been printed in:
Onslaught — rare
Artifact
Sets Cryptic Gateway has been printed in:
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, , Discard your hand: Draw a card for each creature you control.
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
, : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
, , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
Artifact Creature — Golem (4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
Creature — Zombie (3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
Creature — Zombie Giant (4/4)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Creature — Bird Soldier (3/4)
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Creature — Human Cleric Wizard (2/3)
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Creature — Goblin (2/2)
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Creature — Wolverine Beast (3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Creature — Elf (2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
Creature — Human Soldier (3/3)
Tap five untapped Soldiers you control: Exile target creature.
Creature — Human Cleric (1/5)
Tap five untapped Clerics you control: You gain 10 life.
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
Creature — Human Wizard (1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Creature — Bird Soldier (3/2)
Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
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