Improvised Armor
Onslaught — uncommon
Enchantment — Aura
Sets Improvised Armor has been printed in:
Onslaught — uncommon
Enchantment — Aura
Sets Improvised Armor has been printed in:
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At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
Enchantment
Whenever you cast an enchantment spell, draw a card.
Enchantment
Whenever you attack with three or more creatures, draw a card.
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Enchantment
: The next time you would draw a card this turn, each opponent discards a card instead.
Enchantment
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
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