Mistform Mutant
Onslaught — uncommon
Creature — Illusion Mutant
Mistform Mutant rulings:
There are no rulings for Mistform Mutant.
Onslaught — uncommon
Creature — Illusion Mutant
Mistform Mutant rulings:
There are no rulings for Mistform Mutant.
TCGPlayer low price:
Buy now! ▶Creature — Human Wizard (1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains ": You gain 3 life."
Artifact — Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Legendary Creature — Merfolk Performer (3/4)
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Creature — Human Wizard (2/2)
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Creature — Crab Elf (3/2)
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Legendary Artifact Creature — Phyrexian Vedalken (2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Creature — Human Barbarian (1/2)
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Creature — Vedalken Artificer (1/3)
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Legendary Creature — Elf Druid (2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Creature — Dwarf Pilot (2/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Creature — Human Warrior (3/1)
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
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