Mythic Proportions
Onslaught — rare
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
Onslaught — rare
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
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Enchant creature
Enchanted creature gets +5/+5 and has trample.
Enchantment — Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
Enchantment — Aura
Enchant creature
For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
Enchantment — Aura
Enchant land
Enchanted land has ": Create a 5/5 green Beast creature token with trample."
Enchantment — Aura
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Enchantment — Aura
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment Creature — Elemental (5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Enchantment Creature — Ox (5/4)
Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
Enchantment
When Goliath Hatchery enters the battlefield, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)
Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
Enchantment Creature — Giant (6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
Enchantment — Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment Creature — Boar (6/5)
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Enchantment Creature — Dog (6/5)
Trample
Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment Creature — Elemental (5/5)
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
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