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Pinpoint Avalanche (Onslaught)

Pinpoint Avalanche

Onslaught — common

Instant

Sets Pinpoint Avalanche has been printed in:

Pinpoint Avalanche (Onslaught)

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Cards like Pinpoint Avalanche in Onslaught:

Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 /10
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Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
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Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

1.5 /10
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Chain of Plasma

Chain of Plasma

Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

3.9 /10
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Shock

Shock

Instant

Shock deals 2 damage to any target.

9 /10
$0.20
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

9.3 /10
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Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

5.3 /10
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Break Open

Break Open

Instant

Turn target face-down creature an opponent controls face up.

0.5 /10
$0.13
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.5 /10
$0.27
Death Pulse

Death Pulse

Instant

Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

1.8 /10
$0.16
Defensive Maneuvers

Defensive Maneuvers

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

1 /10
$0.07
Discombobulate

Discombobulate

Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

3.4 /10
$0.13
Psychic Trance

Psychic Trance

Instant

Until end of turn, Wizards you control gain ": Counter target spell."

2.1 /10
$0.44
Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.

8.2 /10
~$10
Brightstone Ritual

Brightstone Ritual

Instant

Add for each Goblin on the battlefield.

9.2 /10
$1.31
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

6.4 /10
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Thunder of Hooves

Thunder of Hooves

Sorcery

Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.

0.5 /10
$0.21
Kaboom

Kaboom!

Sorcery

Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.

3.7 /10
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Lay Waste

Lay Waste

Sorcery

Destroy target land.
Cycling (, Discard this card: Draw a card.)

2.9 /10
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Artificial Evolution

Artificial Evolution

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Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

6.1 /10
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