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Psychic Trance (Onslaught)

Psychic Trance

Onslaught — rare

Instant

Sets Psychic Trance has been printed in:

Psychic Trance (Onslaught)

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$0.44

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Rating:

2.1/10

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Cards like Psychic Trance in Onslaught:

Complicate

Complicate

Instant

Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .

6.5 /10
$0.49
Ixidors Will

Ixidor's Will

Instant

Counter target spell unless its controller pays for each Wizard on the battlefield.

2.8 /10
$0.19
Discombobulate

Discombobulate

Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

3.4 /10
$0.13
Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

1.5 /10
$0.11
Mages Guile

Mage's Guile

Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

5.4 /10
$0.14
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.33
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.5 /10
$0.27
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.25
Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.

8.2 /10
~$10
Death Pulse

Death Pulse

Instant

Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

1.8 /10
$0.16
Feeding Frenzy

Feeding Frenzy

Instant

Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.

2.8 /10
$0.19
Inspirit

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

0.9 /10
$0.12
Primal Boost

Primal Boost

Instant

Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

2.1 /10
$0.13
Defensive Maneuvers

Defensive Maneuvers

Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

1 /10
$0.07
Standardize

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

5.3 /10
$0.87
Tribal Unity

Tribal Unity

Instant

Creatures of the creature type of your choice get +X/+X until end of turn.

5.5 /10
$0.42
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

9.7 /10
~$12
Artificial Evolution

Artificial Evolution

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

6.1 /10
$1.69
Backslide

Backslide

Instant

Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)

4.3 /10
$0.17
Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

5.3 /10
$0.13

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