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Read the Runes (Onslaught)

Read the Runes

Onslaught — rare

Instant

Sets Read the Runes has been printed in:

Read the Runes (Onslaught)

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$0.75

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Rating:

7.39/10

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Cards like Read the Runes in Onslaught:

Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

9.7 /10
~$13
Artificial Evolution

Artificial Evolution

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

6.1 /10
$1.70
Spy Network

Spy Network

Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

5.7 /10
$0.25
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.33
Ixidors Will

Ixidor's Will

Instant

Counter target spell unless its controller pays for each Wizard on the battlefield.

2.8 /10
$0.19
Brightstone Ritual

Brightstone Ritual

Instant

Add for each Goblin on the battlefield.

9.2 /10
$1.31
Complicate

Complicate

Instant

Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .

6.5 /10
$0.46
Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.

8.2 /10
~$10
Backslide

Backslide

Instant

Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)

4.3 /10
$0.16
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.4 /10
$0.30
Fade from Memory

Fade from Memory

Instant

Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.14
Mages Guile

Mage's Guile

Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

5.4 /10
$0.17
Discombobulate

Discombobulate

Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

3.4 /10
$0.14
Demystify

Demystify

Instant

Destroy target enchantment.

5.2 /10
$0.09
Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
$0.11
Meddle

Meddle

Instant

If target spell has only one target and that target is a creature, change that spell's target to another creature.

3.4 /10
$0.11
Misery Charm

Misery Charm

Instant

Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.

3.5 /10
$0.15
Piety Charm

Piety Charm

Instant

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

1.7 /10
$0.11
Psychic Trance

Psychic Trance

Instant

Until end of turn, Wizards you control gain ": Counter target spell."

2.1 /10
$0.44
Run Wild

Run Wild

Instant

Until end of turn, target creature gains trample and ": Regenerate this creature."

2 /10
$0.16

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