Righteous Cause
Onslaught — uncommon
Enchantment
Sets Righteous Cause has been printed in:
Onslaught — uncommon
Enchantment
Sets Righteous Cause has been printed in:
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Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Creature — Angel (4/5)
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Creature — Cleric Avatar (0/0)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
Enchantment
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
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