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Run Wild (Onslaught)

Run Wild

Onslaught — uncommon

Instant

Run Wild rulings:

There are no rulings for Run Wild.

Run Wild (Onslaught)

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Seedling Charm

Seedling Charm

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Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.

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Ancestral Anger

Ancestral Anger

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Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.

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Appeal  Authority

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Bant Battlemage

Bant Battlemage

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, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.

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Barreling Attack

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Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

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Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
--
Charge Through

Charge Through

Instant

Target creature gains trample until end of turn.
Draw a card.

8.5 /10
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Elvish Herder

Elvish Herder

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: Target creature gains trample until end of turn.

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Fists of Flame

Fists of Flame

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Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
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Footfall Crater

Footfall Crater

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)

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Heartwood Shard

Heartwood Shard

Artifact

, or , : Target creature gains trample until end of turn.

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Jiang Yanggu

Jiang Yanggu

Legendary Planeswalker — Yanggu

+1: Target creature gets +2/+2 until end of turn.
?1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
?5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.

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Mina and Denn Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally (4/4)

You may play an additional land on each of your turns.
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Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman (2/1)

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

7.6 /10
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Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.3 /10
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Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1 /10
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Temur Charger

Temur Charger

Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.

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The Triumph of Anax

The Triumph of Anax

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

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Vigorous Charge

Vigorous Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

1.3 /10
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War Chariot

War Chariot

Artifact

, : Target creature gains trample until end of turn.

0.4 /10
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