Run Wild
Onslaught — uncommon
Instant
Run Wild rulings:
There are no rulings for Run Wild.
Onslaught — uncommon
Instant
Run Wild rulings:
There are no rulings for Run Wild.
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Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery // Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Authority
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Creature — Human Wizard (2/2)
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)
Legendary Planeswalker — Yanggu
+1: Target creature gets +2/+2 until end of turn.
?1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
?5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Creature — Elemental Shaman (2/1)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Creature — Horse (3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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