Tribal Golem
Onslaught — rare
Artifact Creature — Golem
Tribal Golem rulings:
There are no rulings for Tribal Golem.
Onslaught — rare
Artifact Creature — Golem
Tribal Golem rulings:
There are no rulings for Tribal Golem.
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Buy now! ▶Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Creature — Ogre Warrior Guest (5/2)
Big Winner has trample as long as you control a stickered permanent.
Creature — Treefolk Warrior (0/0)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Creature — Elephant (3/2)
Woolly Mammoths has trample as long as you control a snow land.
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Artifact Creature — Scarecrow (3/3)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Rhino Beast (5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Creature — Frog Guest (4/3)
Croakid Amphibonaut has flying as long as you control a stickered permanent.
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)
Eldrazi Aggressor has haste as long as you control another colorless creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Creature — Vampire Knight (4/3)
Lifelink
Markov Crusader has haste as long as you control another Vampire.
Artifact — Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Artifact Creature — Scarecrow (5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Artifact Creature — Construct (2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
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