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Trickery Charm (Onslaught)

Trickery Charm

Onslaught — common

Instant

Sets Trickery Charm has been printed in:

Trickery Charm (Onslaught)

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$0.25

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Rating:

7.09/10

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Cards like Trickery Charm in Onslaught:

Spy Network

Spy Network

Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

5.7 /10
$0.24
Discombobulate

Discombobulate

Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

3.4 /10
$0.13
Artificial Evolution

Artificial Evolution

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

6.1 /10
$1.69
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

9.7 /10
~$12
Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
$0.15
Read the Runes

Read the Runes

Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

7.4 /10
$0.75
Vitality Charm

Vitality Charm

Instant

Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.

4.1 /10
$0.23
Mages Guile

Mage's Guile

Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

5.5 /10
$0.15
Piety Charm

Piety Charm

Instant

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

1.7 /10
$0.11
Run Wild

Run Wild

Instant

Until end of turn, target creature gains trample and ": Regenerate this creature."

2 /10
$0.16
Standardize

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

5.3 /10
$0.87
Wirewood Pride

Wirewood Pride

Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

6.2 /10
$0.22
Misery Charm

Misery Charm

Instant

Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.

3.5 /10
$0.15
Psychic Trance

Psychic Trance

Instant

Until end of turn, Wizards you control gain ": Counter target spell."

2.1 /10
$0.44
Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.

8.2 /10
~$10
Backslide

Backslide

Instant

Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)

4.3 /10
$0.17
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.5 /10
$0.27
Meddle

Meddle

Instant

If target spell has only one target and that target is a creature, change that spell's target to another creature.

3.4 /10
$0.10
Shock

Shock

Instant

Shock deals 2 damage to any target.

9 /10
$0.20
Unified Strike

Unified Strike

Instant

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

3.9 /10
$0.14

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