True Believer
Onslaught — rare
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.
Onslaught — rare
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.
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You have shroud. (You can't be the target of spells or abilities.)
Enchantment Creature — Human Soldier (2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Legendary Creature — Human Advisor (1/3)
History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Human Monk (1/3)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Sliver (2/2)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Other Sliver creatures you control have outlast .
Creature — Spirit Cleric (2/3)
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Creature — Human Warrior (2/2)
Vigilance
Other Warrior creatures you control have vigilance.
Legendary Creature — Spirit (2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Creature — Human Soldier (2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Legendary Creature — Horse (1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Creature — Kor Warrior (1/1)
Double strike
Equipped Warriors you control have double strike.
Legendary Creature — Human Knight (2/2)
: Choose another target creature. Its controller may exile it with an aegis counter on it.
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Creature — Human Cleric (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
Creature — Wall (1/3)
Defender (This creature can't attack.)
Kicker (You may pay an additional as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Creature — Human Knight (2/2)
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Creature — Sliver (1/1)
All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."
Legendary Creature — Human (2/2)
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature — Human Detective (2/1)
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Sliver (2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature — Human Wizard (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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