Wall of Mulch
Onslaught — uncommon
Creature — Wall
Wall of Mulch rulings:
2004-10-04: It can be sacrificed for its own ability.
Onslaught — uncommon
Creature — Wall
Wall of Mulch rulings:
2004-10-04: It can be sacrificed for its own ability.
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Buy now! ▶Creature — Nightmare Wall (2/4)
Defender
, Sacrifice a creature: You gain 1 life and draw a card.
Creature — Plant Wall (0/4)
Defender
: You gain 1 life.
, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, , Sacrifice a creature with defender: Draw a card.
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Planeswalker — Teyo
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
?2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Creature — Plant Wall (0/4)
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Creature — Wall (0/4)
Defender
When Wall of Omens enters the battlefield, draw a card.
Creature — Wall (0/5)
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Creature — Homunculus (0/2)
Defender, haste
: Draw a card, then discard a card.
Creature — Spirit (2/5)
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Creature — Sliver (2/2)
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Creature — Jellyfish (0/4)
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Creature — Plant Wall (2/6)
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
Creature — Zombie Wall (0/5)
Defender
Cycling (, Discard this card: Draw a card.)
Creature — Bird Monk (0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Creature — Wall (1/3)
Defender (This creature can't attack.)
First strike
Cycling (, Discard this card: Draw a card.)
Creature — Tyranid (0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Fragment of Konda
Defender
When Fragment of Konda dies, draw a card.
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