Withering Hex
Onslaught — uncommon
Enchantment — Aura
Sets Withering Hex has been printed in:
Onslaught — uncommon
Enchantment — Aura
Sets Withering Hex has been printed in:
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Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature — Zombie Goblin (1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
: The next time you would draw a card this turn, each opponent discards a card instead.
Creature — Zombie Cat (1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Creature — Zombie Centaur (2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
Enchantment — Aura
Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.
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