Words of Wilding
Onslaught — rare
Enchantment
Words of Wilding rulings:
2004-10-04: If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.
Onslaught — rare
Enchantment
Words of Wilding rulings:
2004-10-04: If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.
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, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Artifact
, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Enchantment
: The next time you would draw a card this turn, each opponent discards a card instead.
Enchantment
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
Creature — Human Warrior (2/2)
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
Enchantment
, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Creature — Elf (2/2)
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Legendary Creature — Treefolk (3/4)
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
, Sacrifice two Saprolings: Draw a card.
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Planeswalker — Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
?1: Draw a card. You may play an additional land this turn.
?5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
III — Whenever a creature you control deals combat damage to a player this turn, time travel.
Legendary Creature — Kraken (9/9)
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature — Vampire Warlock // Legendary Creature — (1/1)
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Lisette, Dean of the Root
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
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