Words of Wind
Onslaught — rare
Enchantment
Sets Words of Wind has been printed in:
Onslaught — rare
Enchantment
Sets Words of Wind has been printed in:
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: The next time you would draw a card this turn, each opponent discards a card instead.
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Enchantment — Aura
Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
, Sacrifice a permanent: Return target permanent to its owner's hand.
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Enchantment
Whenever you cast an enchantment spell, draw a card.
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
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