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Auramancer s Guise (Planar Chaos)

Auramancer's Guise

Planar Chaos — uncommon

Enchantment — Aura

Sets Auramancer's Guise has been printed in:

Auramancer s Guise (Planar Chaos)

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7.38/10

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Cards like Auramancer's Guise in Planar Chaos:

Reality Acid

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Enchantment — Aura

Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

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Frozen Aether

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Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

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Life and Limb

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Enchantment

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Melancholy

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Enchantment — Aura

Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay .

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Gaeas Anthem

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Creatures you control get +1/+1.

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Pyrohemia

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At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
: Pyrohemia deals 1 damage to each creature and each player.

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Tidewalker

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Creature — Elemental (0/0)

Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

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Shaper Parasite

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Creature — Illusion (2/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

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Aquamorph Entity

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Creature — Shapeshifter (0/0)

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

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Serendib Sorcerer

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Creature — Human Wizard (1/1)

: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

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Synchronous Sliver

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Creature — Sliver (3/3)

All Sliver creatures have vigilance.

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Veiling Oddity

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Creature — Illusion (2/3)

Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

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Body Double

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Creature — Shapeshifter (0/0)

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

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At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

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Chronozoa

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Creature — Illusion (3/3)

Flying
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When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

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As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

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Flying, vigilance

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Aeon Chronicler

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Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

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