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Boom    Bust (Planar Chaos)

Boom // Bust

Planar Chaos — rare

Sorcery // Sorcery

Destroy target land you control and target land you don't control.

Bust

Destroy all lands.

Boom    Bust (Planar Chaos)

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Pure // Simple

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Destroy target multicolored permanent.

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Destroy target tapped creature.

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Reduce  Rubble

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

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Farm  Market

Farm // Market

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Destroy target attacking or blocking creature.

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Never  Return

Never // Return

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Destroy target creature or planeswalker.

Return

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--
Road  Ruin

Road // Ruin

Instant // Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Stormkeld Vanguard // Bear Down

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Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

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Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

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Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

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Beanstalk Giant's power and toughness are each equal to the number of lands you control.

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Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

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Catch  Release

Catch // Release

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Cease // Desist

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Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

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Crime  Punishment

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Sorcery // Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

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Find // Finality

Sorcery // Sorcery

Return up to two target creature cards from your graveyard to your hand.

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Give // Take

Sorcery // Sorcery

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Said // Done

Sorcery // Instant

Return target instant or sorcery card from your graveyard to your hand.

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Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

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All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

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Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
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Breaking // Entering

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