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Evolution Charm (Planar Chaos)

Evolution Charm

Planar Chaos — Common

Instant

Evolution Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Evolution Charm (Planar Chaos)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.05 $0.19 $0.94
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Rating:

4.38/10

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Cards like Evolution Charm in Standard format:

Grapple with the Past

Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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Verdant Rebirth

Verdant Rebirth

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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Gift of Strength

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Target creature gets +3/+3 and gains reach until end of turn.

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Corpse Churn

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Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Destined    Lead
//

Destined // Lead

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Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Natural Connection

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Heroic Intervention

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Permanents you control gain hexproof and indestructible until end of turn.

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Each opponent sacrifices a creature with flying.

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

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Destroy target creature with flying.

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Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

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