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Fatal Frenzy (Planar Chaos)

Fatal Frenzy

Planar Chaos — Rare

Instant

Fatal Frenzy is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Fatal Frenzy (Planar Chaos)
Price: PaperMTGO

TCGPlayer avg. price:

$0.36

$0.14 $0.36 $1.25
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Rating:

7.34/10

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Cards like Fatal Frenzy in Standard format:

Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Uncaged Fury

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Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Sure Strike

Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Savage Alliance

Savage Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Abandon Reason

Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Welding Sparks

Welding Sparks

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Woodcutter s Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Ride Down

Ride Down

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Inner Struggle

Inner Struggle

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Target creature deals damage to itself equal to its power.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Built to Smash

Built to Smash

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Survive the Night

Survive the Night

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Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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As an additional cost to cast Fiery Conclusion, sacrifice a creature.

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Target creature gets +2/+2 and gains flying until end of turn.

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