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Fury Charm (Planar Chaos)

Fury Charm

Planar Chaos — Common

Instant

Fury Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Fury Charm (Planar Chaos)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.08 $0.17 $1.15
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Rating:

3.25/10

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Cards like Fury Charm in Standard format:

Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

0.6 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

0.6 /10
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Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

2.5 /10
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Chandra s Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

0.6 /10
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Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

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Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

4.1 /10
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Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.1 /10
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Tears of Valakut

Tears of Valakut

Instant

Tears of Valakut can't be countered by spells or abilities.

Tears of Valakut deals 5 damage to target creature with flying.

5 /10
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Fling

Fling

Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

0.7 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
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Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

0.1 /10
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Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

0.5 /10
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Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

3.3 /10
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