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Rebuff the Wicked (Planar Chaos)

Rebuff the Wicked

Planar Chaos — Uncommon

Instant

Rebuff the Wicked is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Rebuff the Wicked (Planar Chaos)
Price: PaperMTGO

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$2.30

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Rating:

8.22/10

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Cards like Rebuff the Wicked in Standard format:

Turn Aside

Turn Aside

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Counter target spell that targets a permanent you control.

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Strength of Arms

Strength of Arms

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Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

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Alley Evasion

Alley Evasion

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Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

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Built to Last

Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.6 /10
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Lithomancer s Focus

Lithomancer's Focus

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

6.2 /10
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Searing Light

Searing Light

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Destroy target attacking or blocking creature with power 2 or less.

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Invasive Surgery

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Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

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Dispel

Dispel

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Counter target instant spell.

7 /10
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Ceremonious Rejection

Ceremonious Rejection

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Counter target colorless spell.

9.1 /10
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Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.7 /10
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Fatal Push

Fatal Push

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Destroy target creature if it has converted mana cost 2 or less.

Revolt Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

9.6 /10
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Decommission

Decommission

Instant

Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

5.5 /10
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Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Lifecraft Awakening

Lifecraft Awakening

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.2 /10
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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

6.7 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

5.6 /10
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Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Take into Custody

Take into Custody

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Tap target creature. It doesn't untap during its controller's next untap step.

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