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Rebuff the Wicked (Planar Chaos)

Rebuff the Wicked

Planar Chaos — Uncommon

Instant

Rebuff the Wicked is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Rebuff the Wicked (Planar Chaos)
Price: PaperMTGO

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$2.37

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Rating:

8.85/10

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Cards like Rebuff the Wicked in Standard format:

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Counter target spell that targets a permanent you control.

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Alley Evasion

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Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

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Strength of Arms

Strength of Arms

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Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

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Time to Reflect

Time to Reflect

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Exile target creature that blocked or was blocked by a Zombie this turn.

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Djeru s Resolve

Djeru's Resolve

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Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

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--
Built to Last

Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Searing Light

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Destroy target attacking or blocking creature with power 2 or less.

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Lithomancer s Focus

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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--
Invasive Surgery

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Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

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Ceremonious Rejection

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Counter target colorless spell.

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Dispel

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Counter target instant spell.

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Hapatra s Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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--
Encircling Fissure

Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Lifecraft Awakening

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Fatal Push

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Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Decommission

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Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Tap target creature. It doesn't untap during its controller's next untap step.

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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