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Sunlance (Planar Chaos)
Sunlance (Planar Chaos)

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Cards like Sunlance in Planar Chaos:

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Destroy target nonwhite permanent.

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Retether

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Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

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Shrouded Lore

Shrouded Lore

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Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

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Heroes Remembered

Heroes Remembered

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You gain 20 life.
Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Mana Tithe

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Counter target spell unless its controller pays .

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Counter target spell that targets a permanent you control.

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Shivan Meteor

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Shivan Meteor deals 13 damage to target creature.
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Rough  Tumble

Rough // Tumble

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Rough deals 2 damage to each creature without flying.

Tumble

Tumble deals 6 damage to each creature with flying.

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Midnight Charm

Midnight Charm

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Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.

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Boom  Bust

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Destroy target land you control and target land you don't control.

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Destroy all lands.

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Damnation

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Destroy all creatures. They can't be regenerated.

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Dichotomancy

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For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
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Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Target player draws two cards, then discards four cards.

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Draw three cards.

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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

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Dawn Charm

Dawn Charm

Instant

Choose one —
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• Regenerate target creature.
• Counter target spell that targets you.

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Brute Force

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Target creature gets +3/+3 until end of turn.

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Healing Leaves

Healing Leaves

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Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

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Piracy Charm

Piracy Charm

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Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

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