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Bloodhill Bastion (Planechase 2012 Edition "Planes" and "Phenomena")

Bloodhill Bastion

Planechase 2012 Edition "Planes" and "Phenomena" — Common

Plane Equilor

Bloodhill Bastion is legal in the following formats:

Bloodhill Bastion (Planechase 2012 Edition "Planes" and "Phenomena")
Price: PaperMTGO

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$2.00

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Rating:

8.74/10

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Cards like Bloodhill Bastion in Standard format:

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Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

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Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

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Target creature gets +2/+0 and gains haste until end of turn.

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Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

8.1 /10
--
Limits of Solidarity

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Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling (, Discard this card: Draw a card.)

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Turn Against

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Devoid (This card has no color.)

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Wrangle

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Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

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Press into Service

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Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4 /10
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Hijack

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Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

0 /10
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Malevolent Whispers

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Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

0.5 /10
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Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

0.4 /10
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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

3.6 /10
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Expedite

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Instant

Target creature gains haste until end of turn.

Draw a card.

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Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.8 /10
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Ondu Rising

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Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

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4.3 /10
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Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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