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Kessig (Planechase 2012 Edition "Planes" and "Phenomena")

Kessig

Planechase 2012 Edition "Planes" and "Phenomena" — Common

Plane Innistrad

Kessig is legal in the following formats:

Tiny Leaders Commander

Kessig (Planechase 2012 Edition "Planes" and "Phenomena")
Price: PaperMTGO

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$1.69

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Rating:

7.14/10

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Cards like Kessig in Standard format:

Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

6.1 /10
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Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

6.5 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.4 /10
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Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Engineered Might

Engineered Might

Sorcery

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Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

5.4 /10
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Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

5.8 /10
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Woodcutter s Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

6.3 /10
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Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.2 /10
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Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

6.7 /10
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Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

6 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

6.5 /10
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Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

8 /10
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Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

5.5 /10
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Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.2 /10
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Commencement of Festivities

Commencement of Festivities

Instant

Prevent all combat damage that would be dealt to players this turn.

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Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

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Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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