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Raven s Run (Planechase "Planes")

Raven's Run

Planechase "Planes" — Common

Plane Shadowmoor

Raven's Run is legal in the following formats:

Raven s Run (Planechase "Planes")
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Rating:

9.14/10

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Cards like Raven's Run in Standard format:

Blur of Blades

Blur of Blades

Instant

Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.

6.6 /10
$0.14
Torment of Venom

Torment of Venom

Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

6.9 /10
$0.14
Grind    Dust
//

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

6.9 /10
$0.35
Stinging Shot

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

0.2 /10
$0.14
Splendid Agony

Splendid Agony

Instant

Distribute two -1/-1 counters among one or two target creatures.

0 /10
$0.15
Lethal Sting

Lethal Sting

Sorcery

As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control.

Destroy target creature.

6.9 /10
$0.15
Liliana s Influence

Liliana's Influence

Sorcery

Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.

7.7 /10
--
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

6.2 /10
$0.19
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.20
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

0.3 /10
$0.13
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
$0.30
Hapatra s Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Yahenni s Expertise

Yahenni's Expertise

Sorcery

All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

8.5 /10
--
Lifecraft Awakening

Lifecraft Awakening

Instant

Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

4.4 /10
$0.21
Subtle Strike

Subtle Strike

Instant

Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

0.3 /10
$0.11
Hour of Devastation

Hour of Devastation

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

7.5 /10
$1.16
River Heralds  Boon

River Heralds' Boon

Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

5 /10
--
Bontu s Last Reckoning

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

5.1 /10
--
Decision Paralysis

Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

0.6 /10
$0.13
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

0.8 /10
$0.10

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