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The Aether Flues (Planechase "Planes")

The Aether Flues

Planechase "Planes" — Common

Plane — Iquatana

The Aether Flues (Planechase "Planes")
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9.22/10

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Cards like The Aether Flues in Planechase "Planes":

The Maelstrom

The Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll Chaos, return target permanent card from your graveyard to the battlefield.

9.2 /10
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Cliffside Market

Cliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll Chaos, exchange control of two target permanents that share a card type.

9.1 /10
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Lethe Lake

Lethe Lake

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll Chaos, target player puts the top ten cards of his or her library into his or her graveyard.

9.1 /10
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Naar Isle

Naar Isle

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll Chaos, Naar Isle deals 3 damage to target player.

9.2 /10
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The Fourth Sphere

The Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll Chaos, create a 2/2 black Zombie creature token.

9.1 /10
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Panopticon

Panopticon

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll Chaos, draw a card.

9.2 /10
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Pools of Becoming

Pools of Becoming

Plane — Bolas’s Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll Chaos, reveal the top three cards of your planar deck. Each of the revealed cards' Chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

9.2 /10
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Turri Island

Turri Island

Plane — Ir

Creature spells cost less to cast.

Whenever you roll Chaos, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

9.1 /10
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Grixis

Grixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll Chaos, put target creature card from a graveyard onto the battlefield under your control.

9.1 /10
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Agyrem

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll Chaos, creatures can't attack you until a player planeswalks.

9.1 /10
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Murasa

Murasa

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll Chaos, target land becomes a 4/4 creature that's still a land.

9.1 /10
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Academy at Tolaria West

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll Chaos, discard your hand.

9.2 /10
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Sanctum of Serra

Sanctum of Serra

Plane — Serra’s Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll Chaos, you may have your life total become 20.

9.2 /10
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Skybreen

Skybreen

Plane — Kaldheim

Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can't be cast.

Whenever you roll Chaos, target player loses life equal to the number of cards in his or her hand.

9.2 /10
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Sea of Sand

Sea of Sand

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll Chaos, put target permanent on top of its owner's library.

9.1 /10
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Isle of Vesuva

Isle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll Chaos, destroy target creature and all other creatures with the same name as that creature.

9.2 /10
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The Dark Barony

The Dark Barony

Plane — Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll Chaos, each opponent discards a card.

9.2 /10
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Naya

Naya

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll Chaos, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

9.2 /10
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Velis Vel

Velis Vel

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll Chaos, target creature gains all creature types until end of turn.

9.1 /10
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Immersturm

Immersturm

Plane — Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll Chaos, exile target creature, then return it to the battlefield under its owner's control.

9.2 /10
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