Branching Bolt
Planechase — common
Instant
Sets Branching Bolt has been printed in:
Planechase — common
Instant
Sets Branching Bolt has been printed in:
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The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant // Instant
Exile target attacking creature.
Chaos
Creatures can't block this turn.
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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